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Dippeggs Stargate WIP

 
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Dippeggs



Joined: 17 May 2007
Posts: 28
Location: Somewhere near San Diego.

PostPosted: Fri Jun 01, 2007 1:18 am    Post subject: Dippeggs Stargate WIP Reply with quote

Allright I'm working on a stargate that I made, I was going to post some pictures of it. I'm useing google setchup 6 or 7 or whatever the newest version is. Please tell me how to take screenshots in scetchup.

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coasterfreak
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Joined: 13 May 2007
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Location: Around the corner peeking!

PostPosted: Fri Jun 01, 2007 2:00 am    Post subject: Reply with quote

Ok are you ready for this?..... on the top of your keyboard next to the F12 key you should see another key that has Prt Scrn SysRq

press that key hard a few times. then open up paint (if you have it) and go into the edit tab and click on paste. from there you should be able to figure the rest out. If not ask away with more questions!
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Dippeggs



Joined: 17 May 2007
Posts: 28
Location: Somewhere near San Diego.

PostPosted: Fri Jun 01, 2007 3:59 am    Post subject: Reply with quote

coasterfreak wrote:
Ok are you ready for this?..... on the top of your keyboard next to the F12 key you should see another key that has Prt Scrn SysRq

press that key hard a few times. then open up paint (if you have it) and go into the edit tab and click on paste. from there you should be able to figure the rest out. If not ask away with more questions!



Sweet thanks! Well, here you go!
Remember, its a work in progress.

full pic of stargate+1 chevron




Tunnel


Tunnel closer look inside


If you have any tips please post them!
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coasterfreak
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PostPosted: Fri Jun 01, 2007 1:00 pm    Post subject: Reply with quote

Looking good, you do have your texture sizes by the power of 2 don't you? 128x128,256x256 if not then the importer wont except the image if not... Just a helpful tip if you did not know that, and also do you have all the plug-ins for RCT3 in SketchUp also?

Keep up the work, and keep us updated!!
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Dippeggs



Joined: 17 May 2007
Posts: 28
Location: Somewhere near San Diego.

PostPosted: Fri Jun 01, 2007 2:21 pm    Post subject: Reply with quote

coasterfreak wrote:
Looking good, you do have your texture sizes by the power of 2 don't you? 128x128,256x256 if not then the importer wont except the image if not... Just a helpful tip if you did not know that, and also do you have all the plug-ins for RCT3 in SketchUp also?

Keep up the work, and keep us updated!!


Yes I have all the plugins. And I just used the textures that were in the program... Well, I'm still working on it.
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disneyfreek
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Joined: 12 May 2007
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PostPosted: Fri Jun 01, 2007 4:20 pm    Post subject: Reply with quote

pretty god, thanks C-Freak for helping him out.
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coasterfreak
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PostPosted: Fri Jun 01, 2007 10:45 pm    Post subject: Reply with quote

DUDE ! stop right there dippeggs, the importer will not except the in mod. textures, i heard that you can't see them in the game. Here are some sites that have great textures to use, just be sure that which ever textures you use, that they are a power of 2 also, cause not all of them are!!

http://www.noctua-graphics.de/english/freetex_e.htm

http://www.cgtextures.com/

http://mayang.com/textures/

http://www.textureking.com/index.php/category/concrete/

http://www.imagelys.com/files/imagelys_ps.exe

I hope these will help for you!!!!

C-freak
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lego3366
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Joined: 18 May 2007
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PostPosted: Wed Jun 06, 2007 7:18 pm    Post subject: Reply with quote

will you be doing the underwater look for the inside of the tunnel and the stargate itself?
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Dippeggs



Joined: 17 May 2007
Posts: 28
Location: Somewhere near San Diego.

PostPosted: Wed Jun 06, 2007 10:24 pm    Post subject: Reply with quote

lego3366 wrote:
will you be doing the underwater look for the inside of the tunnel and the stargate itself?


Yeah kinda
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